Jay-Z debuts ‘Magna Carta Holy Grail’ album


The new album will be available to Samsung mobile users with a special mobile app at 12:01am on Thursday and will be released globally on July 9.

In his latest promotional ad for the release, Jay-Z, 43, gets personal about fatherhood, a topic he explores at length in one of the tracks on the new album, “Jay-Z Blue.”

Read more: http://www.nydailynews.com/entertainment/music-arts/jay-z-debuts-magna-carta-holy-grail-cover-art-article-1.1389144#ixzz2Y3Cc0hPt

Flashback 80s-90s


Remember those weird horror tv series back in the 80′s and early 90′s like Monsters, Tales from the Darkside, Friday the 13th (tv series),  Tales from the Crypt, Freddy’s Nightmares, and Outer Limits?  We need shows like that in the 21st century.  The Twilight Zone will always be #1, which a remake is in the works, but the other shows brought upon the extreme weird and shock value.

Michael Jackson – Moonwalker Full Film

Robo:Skito by Anguel Bogoev

Short film by Anguel Roumenov Bogoev

Robo:Skito from Team Polymath on Vimeo.

Xbox One – A closer look


Design and Hands-on impressions
The Xbox One is large, sleek, and black, and looks like a piece of AV equipment. The controller and Kinect unit are redesigned, too: the Kinect and Xbox One, in particular, sport sharp-angled, glossy-black boxy looks. As a set, the Xbox One really does feel like some elaborate piece of home theater gear — and considering its mission to knit entertainment together into a modern all-in-one package, that’s clearly intentional.

(Credit: Josh Miller/CNET)

At the E3 show in Los Angeles, we got a chance to play both Ryse: Son of Rome and Crimson Dragon at Microsoft’s booth, but if you were here to hear about games, you probably took a wrong turn at the corner of Giant Bomb and GameSpot. No, here we’ll focus on the look and feel of the controller and system.

First of all, the new Xbox One controller feels a bit lighter than the 360′s, and looks like a slightly more angular version of its older brother. It’s just as comfortable, if not more comfortable than the 360′s, as it fits almost perfectly into my rather large hands.  The plastic on the face of the controller feels noticeably smooth and the new A, B, X, and Y buttons have a new, more striking coat of paint on them (they’re now black buttons with colored lettering instead of colored buttons). The analog sticks feel suitably tight and precise; however, there’s a distracting, grooved texture that surrounds the top of each stick that I wasn’t a huge fan of. I can see where it might provide a more tactile feel, however.  The D-pad is pretty tight and clicky, but doesn’t feel quick as tight and clicky as I expected. It’s a definite improvement over the 360’s wobbly disaster of a D-pad. But as everyone knows, the true measure of a D-pad is how well it controls fighting games, but I’ve yet to have a chance to play Killer Instinct.

New Kinect
As mentioned above, a new Kinect comes with the Xbox One, complete with improved accuracy. It has a 1080p camera, Skype connectivity, and understanding of rotational movement in a structure like a skeleton. Microsoft even claims the new Kinect can read your heartbeat. It can also recognize your controller, not just your hands — suggesting uses that sound a little like the ones for PlayStation Move’s wand.

Always on,’ used games, and lending (reconsidered!)
Following E3 2013 and after nearly a month of taking beating in the press, Microsoft has changed its stand on the Xbox Digital Rights Management (DRM) policies.

First, the good news. The Xbox One will no longer require an Internet connection to play games. Users will connect the console to the Internet during its initial setup, but afterward can play any disc-based or downloaded game for as long as they want, without ever connecting to the Internet again.

Of course, if you desire a multiplayer match with people over the Internet, then you’ll need to connect to it.

To drive home the point, Microsoft states, “There is no 24-hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.”

Microsoft has also pulled a 180 (I’ll leave any “Xbox 180″ jokes to the Internet at large) on how the Xbox One will handle the trade-in, lending, reselling, gifting, and renting of game discs. Essentially stating that it’ll work “just like” it does today on the 360, and “there will be no limitations to using and sharing games.”

Xbox One games will still receive Day One digital downloadable versions; however, games will no longer require that you install them to the One’s built-in hard drive. Also, there will no longer be any regional restrictions on games.

Happy? I don’t see why you wouldn’t be after reading those details — especially Gamefly users — it’s a decidedly more pro-consumer stance; however, the fine print of Microsoft’s turn is a bummer for those excited about the advantages the company’s new policies would offer users.  According to Microsoft, the changes will affect its plans for sharing games digitally. Its previous policy stated that Xbox One users would be able to share their entire game library with up to 10 “family members.” So while you played Forza 5 on your Xbox One, a “family member” could be enabled to play your version of any other game in your library on their own Xbox One.  This will no longer be the case. “Downloaded titles cannot be shared or resold. Also, similar to today, playing disc-based games will require that the disc be in the tray.” So much for the brave new digital world. We can only hope that Microsoft slowly integrates these sharing features over the lifespan of the Xbox One, because despite the very vocal (an in many ways justified) DRM critics, that sharing feature was really cool.

Home entertainment
Microsoft promises that this is a better-connected way of linking TV, games, and entertainment in one unit — something the Xbox 360 already does, but will do more via commands like “Xbox, on.” As was said during the initial press conference, you’re “going to have a relationship with your TV.” The elevator pitch: take on a living room that has become “too complex,” and make a system that knits together games, TV, and entertainment.

The Kinect sensor again comes into play here. The accessory enables voice and gesture control, both of which are integrated into the Xbox One’s TV control. Watching live TV will involve maximizing and minimizing the screen in a top corner. Live TV will be part of the Xbox One experience, via HDMI-in. Yes, cable TV compatibility looks like part of the package.  But we haven’t seen, other than some picture-in-picture overlays, how exactly TV is piped in and more deeply interacted with — and who the partners are. Comcast was mentioned, but what other companies will contribute to letting the Xbox One hook in and become a true TV accessory? That was the challenge that daunted Google TV and the Wii U. Right now, it doesn’t look like the Xbox One replaces your cable box or your DVR, even though it’s large enough to be both.  The Xbox One does knit together new voice commands to do some PC-like stuff: you can order movie tickets, for instance, engage in Skype, or pull up fantasy sports stats while watching a game. The conversational, Siri-meets-Google Now-like voice commands hopefully will have clear menu representation on the console, as otherwise it could get confusing.

“It’s an all-in-one entertainment console” is a pitch we’ve heard before, dating back to the PlayStation 3 and before that — really, going back all the way to the 3DO. It hasn’t always worked, but the Xbox One is better positioned because the Xbox 360′s already pretty successful at being an excellent streaming-video device.

Microsoft is also bringing exclusive video content and some unique interactivity to the TV party. At the Xbox One’s May 21 rollout, Steven Spielberg announced a new TV series based on Halo, and the NFL demonstrated some level of interaction with fantasy stats and Skyping with NFL broadcasts.

Under the hood, details so far include an eight-core processor and graphics made by AMD, 8GB of RAM, Blu-ray, USB 3.0, HDMI in/out, and a 500GB hard drive. Besides all of this, Microsoft is promising a new operating system fusing Xbox and Windows.

The Xbox One architecture has “three operating systems in one”: Xbox, a kernel of Windows (perhaps like Windows RT), and a multitasking interface. The idea seems to be that this console will be a multitasker at heart. Check out a head-to-head comparison with the PlayStation 4 specs known so far, however, and you can see that the distance between Sony and Microsoft, in terms of hardware, will be shorter than ever.

The tablet-based SmartGlass experience will center on the Xbox One, and will work as before with a variety of phones and tablets. Baked-in Wi-Fi Direct on the Xbox One will allow Bluetooth-like direct communication between external devices, which could come in handy for other future peripherals, too.

Now with SmartGlass you’ll be able start single-player games, set up multiplayer matches, view achievements, and purchase in-game add-ons. With the new game Ryse, Microsoft demonstrated the ability to get instant real-time stat comparisons with friends you play with. You’ll also have access to any Game DVR videos they’ve uploaded.



Xbox Live
Built on the existing service and usernames, the new Xbox Live promises 300,000 servers for the Xbox One, a whopping number. Matchmaking services will work while you’re doing other tasks like watching movies or Web browsing, and bigger, more quickly connecting matches are promised, too. Microsoft has discussed some cloud services on the Xbox One that seem promising: user-based cloud game saves, uploaded game recording, and even the potential for cloud-processing-enhanced games. How that will play out isn’t clear.

For all you football team and cheerleading squad captains out there, Xbox Live’s maximum friends list gets a boost from 100 friends to “all of your friends.” It’s unclear, though, if that truly means an unlimited capacity. Also, Microsoft says if you’re a Gold member, anyone in your household will be able to use your Gold member benefits, including multiplayer matches, without you being signed in at all.

Microsoft stated at E3 that Xbox Live will no longer use its sometimes misleading space bucksMicrosoft Points currency, but is joining the rest of the world and using real-world currency.

Game DVR automatically records the last few seconds of your gameplay and allows you to upload video of your latest triumph for others to see. Using Upload Studio, gamers can “curate, edit, share, and publish” videos of gameplay, directly from the machine, according to Microsoft.

The Xbox One will not be backward compatible with the Xbox 360, but anyone doubting the Xbox One’s gaming cred need only to sit through its 1.5-hour Pre-E3 press conference presentation where it showed off about about as many as it could fit into that time.

A new Halo game was previewed as well as other sequels: Dead Rising 3, Forza 5, and Metal Gear Solid 5. That’s great and all, and must delight the fanboys, but what was more impressive was the amount of new IP featured.

PS4 – A closer look


Well, it appears that Microsoft and Sony will dominate the next console war with Nintendo sitting on the sideline for this bloody match.  Let’s take a detailed look at the next Playstation.

At first glance, it’s difficult to see any real discernible difference between the PlayStation 4′s DualShock 4 and the DualShock 3 of the PS3, but after a few seconds the differences are readily apparent if you’ve spent a good amount of time playing PS3 games.

Trigger buttons are improved over the DualShock 3, but they honestly don’t feel much more like actual triggers as they’re flatter and wider than, say, the Xbox One’s. The shoulder buttons, however, are much softer and more comfortable feeling than either the PS3′s or Xbox One’s in my opinion.

(Credit: Josh Miller/CNET)

Used games: Yes (mostly)
The Xbox One had generated controversy because of its onerous digital rights management policies, including requiring daily Internet connections and account verification — even for single-player games. Sales and loaning of used discs would be limited by policies set by individual game publishers. Microsoft has since reversed those policies, suggesting that the Xbox One will indeed not require online connectivity, and will be amenable to used games. It still seems like disc-based games will be installed on the Xbox’s hard drive (like a PC game — presumably, with a use-once code), but that hasn’t been specified.

Sony’s policy for the PlayStation 4 appears, at first glance, to be far more traditional, but now Microsoft’s Xbox One policies seem to have come more in line with Sony’s, lending it less distinctness. The PS4 will support used games and won’t verify game accounts online. However, Sony will also leave it to third-party publishers to set their own rules on used titles, so it may not be as black and white as originally touted.

PlayStation Plus and PS4
The PS4 will support the same PlayStation Plus service as the Vita and PS3, with no new subscription price increase: it’s all folded together. (Right now, that’s $50 per year.) Unlike the PS3, however, a Plus subscription will be required for online multiplayer games. Thankfully, though, you won’t be required to have Plus to access PS4′s media services (Netflix and the like). You do need Microsoft’s Xbox Live Gold subscription to do nearly anything — including Netflix — on Xbox One and Xbox 360.

The PS4 will have its own Instant Game collection service; Drive Club PS Plus Edition will be the first free game at launch, with one free game per month after that. Titles will include Don’t Starve and Outlast.

Sony’s been smart to offer up free games via Plus, and you have to wonder if Microsoft is taking notice: a similar offering of free monthly games was announced for Xbox 360 owners subscribing to Xbox Live Gold.

Video content and services
Leading off the PS4 discussions at E3 was a mention of Sony’s video efforts, seemingly aiming for a similar type of video-content approach with the console as Microsoft is with the Xbox One. Sony touted its studio strength and the eventual launch of exclusive videos coming only to the PS4, but it’s unclear what those are.

Video services like Video Unlimited, Redbox, and Flixster are some of the services launching on the PlayStation Network, but it looks like these services will be available on the PS3, too.

The big challenge with fronting content as a reason to buy a console is this: can game systems really become video networks? Microsoft and Sony seem to be betting on this direction, and it’s a dicey endeavor.

Gaikai and cloud streaming
Gaikai cloud technology, acquired last year by Sony, was discussed back in February as a possible trial-based way of playing games before buying, working via streaming-game technology. Back then, David Perry, CEO of Gaikai, discussed the many ways that PlayStation Cloud services will potentially reinvent the back end of the PlayStation experience.

Gaikai technology will also be used to power the PS4′s spectating experiences, and that aforementioned ability to continually one-button broadcast your game progress via Share. It’s certainly the first time a home gaming console has entered this territory, although PC gamers have enjoyed similar types of functions and services (OnLive, for instance). The streaming/sharing technology will also work with Facebook and Ustream.
It doesn’t seem to be coming this year, though. Sony announced at E3 that the PlayStation’s cloud gaming service will be available in 2014, offering PS3 games streamed via the cloud. The service will start in the U.S. first. And, interestingly, Gaikai services won’t be limited to the PS4; the PS3 and eventually the Vita will benefit from Gaikai as well.

New games
Sony demonstrated games at E3 — as you’d expect — in a mix of new games and sequels: The Order, Killzone: Shadow Fall, and Infamous: Second Son. Some of these were teased back in February at Sony’s last event. It was hard to glean, just like before, what advantages the PS4 was offering these games that the PS3 couldn’t accomplish, but for the most part these games looked pretty.

Sony’s also pledging massive third-party support, and a very easy process for independent developers to publish on the PS4.

The PlayStation 4, as you’d expect for a seven-years-later follow-up, has impressively bumped specs:

  • An eight-core X86 AMD Jaguar CPU
  • 1.84-teraflop AMD Radeon graphics engine (with “18 compute units”)
  • 8GB of GDDR5 memory
  • 500GB hard drive
  • Blu-ray drive
  • Three USB 3.0 ports
  • 802.11 b/g/n Wi-Fi
  • Ethernet, HDMI, Bluetooth 2.1, optical audio and analog AV out

(Credit: Sony Computer Entertainment)

The PS4 will use a 500GB hard drive for storage; the same as the Xbox One. The specs overall match that of a modern PC with integrated AMD processors and graphics, or so it seems. It’s not a particularly stunning set of specs for a PC, but it’s far ahead of any existing game console. It’s just not as ahead-of-its-time on the hardware end as the original PlayStation 3 seemed to be.

Immediacy of response reducing lag time while accessing content is also one of the promised PS4 features (unlike the extremely laggy Wii U, perhaps). The PS4 will allow speedy background downloading, and Sony claims that games will even be playable as they’re being downloaded.

DualShock 4 and the new PS Eye: Touch and move
The new DualShock 4 controller is one of the few parts of the PS4 that there are actual pictures of. Much like the advance rumors, it feels like a fusion of the PlayStation DualShock with some of the design philosophies of both the Vita and the Move. It has enhanced rumble, a touch pad, a “Share” button, a standard headphone/microphone jack that will accept standard headphones, and light-up bar that looks like a transplanted top of a Move wand. The two-finger touch pad with click, located right in the middle of the controller, has the same look as the pad on the back of the PS Vita handheld. The DualShock 4 also has a Micro-USB port, Bluetooth 2.1, and Sixaxis gyroscope/accelerometers.

The PlayStation 4 Eye has also been redesigned: instead of the single Webcam-like lens setup before, the new almost Kinect-like bar has stereo cameras, and works with the light bar for motion controls. However, it’s an optional accessory: you’ll need to pay $60 for the Eye

Online: The new social sharing
Sony promises that you’ll be able to scan the last few minutes of your gameplay with the push of a “Share” button on the DualShock 4, uploading screenshots or clips, and even spectate and chat during other people’s games like PC gamers already do. Many screens shown at the PlayStation event show what looks like a serious revamp of Sony’s social gaming network, using what look like real photos and names for players. Whether or not video game footage-sharing is a feature with mainstream appeal has yet to be determined.

PlayStation Vita and remote play
Can the Vita and PS4 be best friends? Sony promises that the Vita will be very integrated with the PS4, and the two will be wonderful together using Remote Play game-streaming. It sounds somewhat like what the Nintendo Wii U enables on the GamePad, except in this case the experience will be translated onto a fully independent handheld device.  f this works as promised, it could help make the PS4 and Vita a hardware match worth getting — improved transmission times between the Vita and PS4, as promised, result in an experience as seamless as what Nintendo achieves on the Wii U GamePad. Sony’s aiming to have most PS4 games be Vita-playable via remote play. No further details were given; apparently, that will be discussed “later in the year,” too.

Cell phones, tablets… second screens, too?
Whether phone, PC, or portable gaming device, Sony also made big promises regarding integrated gaming that will follow you wherever you go. What that actually entails — an app, social gaming, or something like true game streaming — wasn’t clearly defined, either, but it sounded like Sony’s continuing attempt to broaden PlayStation support via Sony tablets, phone, and electronics. It’s important to note that other game consoles like the Xbox 360 already allow this type of integration via certain apps, and many games do as well.

The core social elements of the PS4 are being promised to work on smartphones, tablets, and the Vita as well — on stage, the clean-looking social browser was shown on various devices, including streaming video of gameplay.





R.I.P Chris Kelly


Chris Kelly, one-half of the 1990s rap duo Kris Kross, died Wednesday of an apparent drug overdose, The Associated Press reported. He was 34.

Kelly, who was known as “Mac Daddy,” and his partner Chris Smith (a.k.a. “Daddy Mac”), were only 13 years old in 1991 when they were discovered by music producer and rapper Jermaine Dupri while performing at the Greenbriar Mall in Atlanta. Dupri’s label, So So Def, signed the boys and sent them into the studio to record their first album.

Man of Steel trailer 3


Check out the latest trailer for The Man of Steel!

Release date: June 13th, 2013



Walt Disney Company said Tuesday it has agreed to acquire Lucasfilm for $4.05 billion in cash and stock. The company also announced that it is prepping Star Wars: Episode 7 for release in 2015 with Episode 8 and 9 to follow over the next 2-3years afterwards.

Iron Man 3 Trailer


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